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Changelog

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  • 5/7/2024 | Added support for the Steam Flatpak (not recommended)
  • 24/6/2024 | Added a simple troubleshooter
  • 20/6/2024 | Now we always display an exit message on any problematic close.
  • 20/6/2024 | Added automatic launcher updates
  • 18/6/2024 | Restructured code into more sensible files
  • 8/6/2024 | Added external launcher support (like with GE-Wine on Lutris)
  • 6/6/2024 | Fixed many bugs and improved some code
  • 22/5/2024 | A config was added to set/see repo user, repo name, venv path, log path, an overwrite for the Steam compat path, script name, and script version.
  • 21/5/2024 | Added code to the bat file so that WeMod gets killed when the game closes.
  • 18/5/2024 | Replaced PySimpleGUI with FreeSimpleGUI so a license is no longer needed.
  • 18/5/2024 | Changed pip to use a venv so it can no longer break packages.
  • 16/5/2024 | Added code to make prefix downloading work once more.
  • 7/5/2024 | Added sync of WeMod data to make WeMod the same on all prefixes
  • 4/5/2024 | Added prefix copy to avoid rebuilds and therefore speed up installation after the first game is installed
  • 9/9/2023 | Git commands have changed to git clone https://github.com/DeckCheatz/wemod-launcher.git
  • 9/9/2023 | An additional note has been added to the guide to emphasize that certain games may necessitate exclusive launching through WeMod in desktop mode to unlock their features. Additionally, the guide now includes information on selecting games with WeMod if they are installed on your SD card.